Part 5: Magic - Sorcery

The magic of Pyros, this magic involves the manupulation of fire and destruction. An intricate ritual goes into preparing each spell involving a pentacele, reagents, candles, and foci. The reagents and candles must be placed carefully and appropriately for each spell. Only certain foci can be used for certain spells, but the more powerful the Focus, the more spells it can handle. Each focus can only contain one spell at a time, but may contain multiple charges depending on the spell and focus used. Mana is used only during the charging of the focue, not the casting.

Tips on Casting:

Reagents

  Volcanic Ash
	Purpose: Flame
	Notes: The refuse of the volcano has the property of creating the
		initial spark of Fire

  Pumice
	Purpose: Distance
	Notes: This rock, cast highest and farthest from the volcano, retains
		the etheric impetus built up in the flight.
		
  Obsidion
	Purpose: Duration
	Notes: While seeming to be a fragile, easily broken substance, it
		endures the heat of the volcano.
		
  Pig Iron
	Purpose: Protection
	Notes: Iron's hard yet versatile nature works in protective Sorcery
		as no other reagent can.
		
  Brimstone
	Purpose: Power
	Notes: This is the rock that burns or, more to the point in Sorcery,
		explodes. A virtually limitless source of power dwells within its
		etheric composition.
		
   Daemon Bone
	Purpose: Summoning/Binding
	Notes: Having taken a hint from the Necromancers, the Cabal found that
		Bone does, indeed retain its tie to life. It is even useful in the
		ritual of binding when enough power is at hand. Daemonic forces are
		summoned and controlled by use of this reagent.

Foci

Symbol
Can hold multiple charges of Ignite and Extinguish. Only one charge of every other spell.

Wand
Can only hold multiple charges of Ignite, Extinguish, Flash, and Flame Bolt.

Rod
Can only hold multiple charges of Ignite, Extinguish, Flash, Flame Bolt, Endure Heat, Fire Shield, and Armor of Flames.

Staff
Same spells as a Rod, only it can hold many more charges, plus Create Fire and Explosion. Only one (located with Malchir).

Daemon Talisman
Can hold multiple charges of Summon Daemon, Banish Daemon, and Conflagration.

Spells

Extinguish (An Flam)

	Effect: Douses candle flames (if cast on yourself, it will douse all candles in in area.
	Mana: 4-5
	Foci: Symbol, Wand, Rod, or Staff

Ignite (In Flam)

	Effect: Lights a candle
	Mana: 3-4
	Foci: Symbol, Wand, Rod, or Staff
	
Flash (Flam Por)

	Effect: Used to move from one place within sight to another, without
	actually traversing the intervening space. Cannot be used through walls
	or doors.
	Mana: 6-8
	Foci: Symbol, Wand, Rod or Staff
	
Flame Bolt (In Ort Flam)

	Effect: Shoots as bolt of fire from the caster, severely burining the
	unlucky target of the Sorcerer's anger.
	Mana: 8-10
	Damage: 4-12
	Foci: Symbol, Wand, Rod or Staff
	

Endure Heat (Sanct Flam)

	Effect: Creates a glowing field that allows the Sorcerer to touch any
	non-magical flame and remain unhurt. With this spell, a Sorcerer can
	even endure the heat of lava if it is solid enough to walk on.
	Mana: 8-10
	Duration: 2-3 minutes. The higher your intelligence, the longer it lasts.
	Foci: Symbol, Rod, or Staff
	
Fire Shield (In Flam An Por)

	Effect: Flames burst into existance and encircle the Sorcerer. No
	tangible creature execpt and daemon can pass through this barrier of 
	fire, not even the Sorcerer (Flash must be used to get outside of it).
	Anyone foolish enough to try is thrown back and burned.
	Mana: 10-12
	Duration: 2-3 minutes. The higher your intelligence, the longer it lasts.
	Foci: Symbol, Rod, or Staff
	
Armor of Flames (Vas Sanct Flam)

	Effect: Bathes the Sorcerer in a corona of magical flames that ward off
	all other Fires of a magical nature (Flame Bolt, Explosion, Fire
	Shield, Create Fire, Conflagration).
	Mana: 12-15
	Duration: 1-3 minutes. The higher your intelligence, the longer it lasts.
	Foci: Symbol, Rod, or Staff
	
Create Fire (In Flam Ylem)

	Effect: A fire erupts around the target. Those who are foolish enough
	to remain in the blaze continue to suffer damage until they step out of
	the flames.
	Mana: 14-17
	Damage: 1-3 every few seconds until the target escapes the flames
	Duration: 2-3 minutes. The higher your intelligence, the longer it lasts.
	Foci: Symbol or Staff 
	
Explosion (Vas Ort Flam)

	Effect: Much like the Flame Bolt, but with
	considerably larger and more devasting effects.
	Mana: 16-19
	Damage: 12-24 spread over the area around its detination.
	Foci: Symbol or Staff
	
Summon Daemon (Kal Flam Corp Xen)

	Effect: Summons a "common" daemon to attack one creature of the
	Sorcerer's choice. The dangerous nature of this spell lies in the fact
	that if no viction is specified just before the creature appears, the
	daemon will attack the Sorcerer. After accomplishing it's task the
	deamon will be "loose" unless banished.
	Mana: 18-23
	Foci: Symbol or Daemon Talisman
	
Banish Daemon (An Flam Corp Xen)

	Effect: Usually returns a daemon to its home in the fire of the
	volcano. Unfortunately, even the most skilled Sorcerers have been known
	to attempt an unsuccessful banishment, which only draws the daemon's 
	attention. 
	Mana: 18-23
	Foci: Symbol or Daemon Talisman
	
Conflagration (Kal Vas Flam Corp Xen)

	Effect: A malicious force of Fire manifests itself near the caster,
	where it then commences to wreak savage destruction on all things
	nearby.
	Mana: 22-27
	Duration: About 20 seconds
	Foci: Symbol or Daemon Talisman