Description: Aerial servents do the bidding of their Theurgist masters, using powers to manipulate physical objects to perform their tasks. They are much like ghosts in all other respects. Statistics: Armor Class: 0 Dexterity: 15 Damage: 6-12 Hit Points: 40-60 Vulnerabilities: Can only be harmed by Magic Damage.
Changling
Description: Mimicking their foes, these little dopplegangers try and use their enemies own strengths against them. Statistics: Natural state Armor Class: 11 Dexterity: 12-16 Damage: 7-10 Hit Points: 30-45 As Avatar Armor Class: 15 Dexterity: 5-10 Damage: 7-15 Hit Points: 30-45 Abilities: What else? Shapeshifting. Vulnerabilities: Can be killed with physical or magical attack.
Daemon
Description: Creatures from another realm, they attack with sharp, fiery talons, and are extremely tough. Statistics: Armor Class: 19 Dexterity: 14-21 Damage: 12-18 Hit Points: 80-100 Abilities: Immune to any damage caused by fire. Their touch does fire damage. Blunt weapons to half damage. Vulnerabilities: Can be killed with a strong physical attack, or an adept Sorcerer can banish them.
Ghost
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Description: These beings are trapped in the vicinity of their deaths, but not restrained by physical objects. They can only be "killed" by magical means, so the ill-equiped should stay away. Statistics: Armor Class: 16 Dexterity: 15-21 Damage (Ghost): 0 Damage (Fiery Skull): 1-3 Hit Points: 80-90 Abilities: They can remain invisible until you come to near to their domain, and they can throw their fiery skulls at you, which can follow you around indefinitely. Vulnerabilities: Grant Peace.
Ghoul
Description: The ghouls of Pagan have lost all memeory of their human past. Although dim of sight and thought, their brokan nails are sharp as knives and carry deadly pestilence. Statistics: Armor Class: 15 Dexterity: 14-16 Damage: 6-12 Hit Points: 35-50 Abilities: They learn from experience what angles of attack work best against you. Vulnerabilities: Kicking them stuns them for a few seconds. Easy to kill with concentrated physical attacks and Grant Peace.
Golem
Description: Summoned by magic, Golems are powerful forces under the control of their masters. Without thought of their own, fear is unknown to them, and they will attack without hesitation. Statistics: Armor Class: 18 Dexterity: 7-8 Damage: 15-25 Hit Points: 150-175 Abilities: Immune to fire, resistant to stuns, and Blunt weapons only do half damage. Vulnerabilities: Can be killed with a determined, powerful physical or magical attack.
Invisible Beings
Description: Rare, but deadly, the Invisible Ones react violently to any intrusions into their teritory. Statistics: Armor Class: 5 Dexterity: 8-12 Damage: 4-6 Hit Points: 15-25 Abilities: Do I really have to tell you? VulnerabilitiesTheir eyes glow red, giving them away, and once found are easy to kill.Seeker
Description: These monstrous peculiarities have long been accepted as a natural phenomenon of Pagan, but the truth is that they resulted form ealier magical experiments, prior even to recorded history. Statistics: Armor Class: 14 Dexterity: 17-25 Damage: 12-16 Hit Points: 75-100 Abilities: They have a much longer reach than their opponets. Vulnerabilities: Can be killed with close physical attacks and are very vulnerable to fire.
Skeleton Warrior
Description: These warriors retain the armor, weapons, and knowledge of their previous lives, and are skillful fighters Statistics: Armor Class: 17 Dexterity: 15-20 Damage: 7-13 Hit Points: 35-45 Abilities: Swift attackers; can resurrect themselves unless put to a final rest. Vulnerabilities: Can be killed with physical attacks and Grant Peace.
Common Creatures
Kith
Description: Wild kith are quite dangerous when they rear up on their abdomen to strike with their fangs. This attack causes a lot of damage to an unprotected body. Statistics: Armor Class: 20 Dexterity: 14-18 Damage: 12-16 Hit Points: 85-105 Abilities: Stun resistant, blunt weapons do half damage. Vulnerabilities: Can be killed with a concentrated, physical attack.
Mandril
Description: Quick and vicious, these small, flying creatures are quick to attack on any intrusion on their territory. Statistics: Armor Class: 3 Dexterity: 15-23 Damage: 3-5 Hit Points: 18-22 Abilities: Flying Vulnerabilities: Very easy to kill.
Skellot
Description: These small, crawling creatures are another animal that Pagans have learned to tolerate. Slow moving, they find their way into hovels and places alike searching for food. Statisitics: Armor Class: 0 Dexterity: 8-12 Damage: 1-2 Hit Points: 2-7 Abilities: Biting Vulnerabilities: They can be easily stepped on.
Spider
Description: Spiders are more of a nuisance than a serious threat. They generally use their color to hide in grassy areas. Statistics: Armor Class: 0 Dexterity: 8-12 Damage: 1 Hit Points: 2-6 Abilities: Biting Vulnerabilites:They can be easily stepped on.
Torax
Description: Torax are usually docile unless you attack them first. They're powerful jaws can give a crippling bite, and their tough hide gives them good protection. Statistics: Armor Class: 28 Dexterity: 8-12 Damage: 7-14 Hit Points: 40-55 Abilities: Powerful bite, they can use their heads as a battering ram, they're stun resistant, and blunt weapons only do half damage against them. Vulnerabilitites: Can be killed eventually with concentrated physical or magical attacks and magical spells.
Troll
Description: Denizens of the darker areas of Pagan, these vaguely man-shaped beings have ventured into the villages and populated areas. Slow, stupid, and huge, their enormous strength gives them a natural talent for killing. One blow from their clubs can easily maim an unprotected person. Statistics: Armor Class: 18 Dexterity: 7-10 Damage: 10-28 Hit Points: 150-225 Abilities: Stun resistant, and blunt weapons only do half damage. Vulnerabilities: You can repeatedly lure them into fire until they die; persistant physical or magical attacks.
NPC's
Guard
Description: Highly trained, well-equiped and not reluctant to use their bardiches, these soldiers guard the cities and surrounding areas from al possible threats. They won't go out of they're way to pick fights with you, but they will glady fight when provoked. Statistics: Armor Class: 25 Dexterity: 15-25 Damage: 8-15 Hit Points: 35-65 Abilities: Highly trained with a Bardiche and well protected. Vulnerabilities: Can be killed by concentrated physical attack by a well armed opponent and magical spells.
Peasant Adult
Description: Just your run of the mill peasant. Completely unarmed, but far from helpless. Statistics: Armor Class: 10 Dexterity: 10-15 Damage: 2-5 Hit Points: 10-20 Abilities: Call upon Beren for help Vulnerabilities:Extremely vulnerable to anything.
Peasant Child
Description: A peasant child. What else is there to say? Statistics: Armor Class: 5 Dexterity: 1 Damage: 7-14 Hit Points: 10-15 Abilities: They attack in numbers Vulnerabities: Too young to do much harm or defend well.
Theurgist
Description: Like Sorcerers, Theurgists are too busy to look for trouble... usually. Occasionally a Theurgist has a bad day, and then nearby travelers should beware his wrath. Statistics: Armor Class: 12 Dexterity: 12-16 Damage: 5-10 Hit Points: 17-24 Abilities: Whatever spells they have prepared. Vulnerabilities: Can be killed easily with a physical attack.